
program_zero_trace_
program_zero_trace_
#_web_gameplay_notice_start
the lights are broken in the first mission of the web build.
the flickering isn't present in the downloadable executables.
#_web_gameplay_notice_end
- subject:\> agent_mayfield
- status:\> active_deep cover
- mandate:\> acquire_intel / neutralize_all_targets.
phase one: enemy base
begin by breaching enemy lines, using only your training, silence and the minimal loadout.
the objective is the acquisition of sensitive briefing data.
upon acquisition, extract via utilizing their transport means.
phase two: no tanks
the compromised vehicle is your entry onto the enemy's core infrastructure.
the target is static armor.
you are to move undetected, plant the satchel charges and reach the extraction point.
equipment and parameters
your tools are limited: a tactical knife, a silenced sidearm, and a mapcomputer for navigation.
credits
special thanks to nameholder1337 for helping out on modelling and texturing.
fonts
unity assets
- Chainlink Fences by Kobra Game Studios
- Skybox Series Free by Avionx
- Optimized Ropes And Cables Tool
- Simple FX - Cartoon Particles
- Flooded Grounds
- URP Tree Models
textures
sfx
- Medium Explosion
- Big Explosion
- Hit Flesh 01
- Volkswagen Golf II 1.6 Diesel Engine Start Idle Stop Mono.wav
- Voiture qui démarre puis qui part
- UIAlert_Glassy Tonal Alert Signal 1_EM
playtesters
- nameholder1337
- chickensoup
- pavle
- my brother
| Published | 10 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows, Linux |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Electric Raven |
| Genre | Strategy |
| Tags | FPS, Stealth |
| Content | No generative AI was used |





Comments
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I just completed the game! It was a ton of fun and gave me huge Project I.G.I. nostalgia. Also, huge thanks for providing a native Linux build, we always appreciate the platform support!
Quick technical question: what engine did you use for development?
Great work! I can see from your gameplay that you really played it for quite a bit before recording it. You played both runs pretty fluidly (apart the chasing through the whole map in the second mission :) )!
I'm actually impressed that you can't tell that this is good ol' "Unity Jank", hahaha, but yeah, the engine I used is Unity.