program_zero_trace_

#_web_gameplay_notice_start

the lights are broken in the first mission of the web build.
the flickering isn't present in the downloadable executables.

#_web_gameplay_notice_end


  • subject:\> agent_mayfield
  • status:\> active_deep cover
  • mandate:\> acquire_intel / neutralize_all_targets.


phase one: enemy base

begin by breaching enemy lines, using only your training, silence and the minimal loadout.

the objective is the acquisition of sensitive briefing data.

upon acquisition, extract via utilizing their transport means.


phase two: no tanks

the compromised vehicle is your entry onto the enemy's core infrastructure.

the target is static armor.

you are to move undetected, plant the satchel charges and reach the extraction point.


equipment and parameters

your tools are limited:  a tactical knife, a silenced sidearm, and a mapcomputer for navigation.



credits

special thanks to nameholder1337 for helping out on modelling and texturing.

fonts

unity assets

textures

sfx

playtesters

Published 10 days ago
StatusPrototype
PlatformsHTML5, Windows, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorElectric Raven
GenreStrategy
TagsFPS, Stealth
ContentNo generative AI was used

Download

Download
program_zero_trace_win_v_0_1_3.zip 115 MB
Download
program_zero_trace_lnx_v_0_1_3.zip 123 MB

Comments

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I just completed the game! It was a ton of fun and gave me huge Project I.G.I. nostalgia. Also, huge thanks for providing a native Linux build, we always appreciate the platform support!

Quick technical question: what engine did you use for development?

(+1)

Great work! I can see from your gameplay that you really played it for quite a bit before recording it. You played both runs pretty fluidly (apart the chasing through the whole map in the second mission :) )!
I'm actually impressed that you can't tell that this is good ol' "Unity Jank", hahaha, but yeah, the engine I used is Unity.